In iClone is where I do the actual animation and rendering.īut, Blender itself is a powerful (and free) modeling and animaton program. Then, within iClone, I was able to texture, attach the components, and finalize the ships. All I had to do was drag each converted file to the center of the grid in iClone, and they fell into place. Because the components were large enough, and their central points were positioned as they were in Blender, they just kinda fell into place in iClone. Then, I took the converted components and assembled them in another program called Reallusion iClone 5 PRO (also version 5.51). obj files, and then converted them in a program called Reallusion 3DEXChange 5.5 PRO (updated to version 5.51). Blender is only the start of my assembly line. Well, the ship components were built (in assembled form) in Blender.
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